Minesweeper
October 2026
A Minesweeper game developed in Unity and C#, playable directly in desktop and mobile browsers through WebGL. Features three difficulty levels, randomized mine placement, first-click protection, breadth-first flood fill, and flagging mechanics. The game uses a state-driven architecture to manage gameplay, tile interactions, and win/loss conditions.
- Languages
- C#
- Technologies
- Unity
- WebGL
- Concepts
- Game Development
- Breadth-First Search
- State Management
- UI Design

Image description: A screenshot of Minesweeper after losing the game. The board shows placed flags, the Normal difficulty level, and Reset Board and Main Menu buttons.

